The below is an unofficial, unauthorised pseudo-historical account of a
battle featured within the Black Library novel Imperial Glory. This is a
derivative work of intellectual property owned by Games Workshop and may not be
used in any commercial activity without permission from that company.
The Battle of Highpoint
The Battle of Highpoint was fought on 072660M41 on the undeveloped
continent of Tswaing on the Imperial planet Voor. It was the largest battle of
the Voor Pacification operation
performed as part of the Ellinor Crusade
(639M41-699M41) and resulted in the defeat of the feral ork tribe known as the Stone Smashas by the 11th Brimlock Dragoons and the capture
of the Brimlock's overall campaign objective: the crashed ork rok codenamed
'Brutal Fury'.
Background
The 11th Brimlock Dragoons were
assigned to the planet Voor to investigate reports of an ork infestation
resulting from a crashed rok and eliminate any survivors. Colonel Arbulaster, in command of the 11th, began the campaign by
landing a deployable outpost vessel (DOV) at a distance away from the rok
crash-site. After performing preliminary reconnaissance to establish that a
significant ork presence had survived at the crash-site, Arbulaster ordered his
regiment through the jungle on a direct path towards it.
The 11th's advance through the
jungle was slowed by the necessity of moving their attached armoured and
self-propelled artillery pieces through the broken terrain. During their
advance, however, they went largely unmolested by the independent savage ork
tribes in the area who avoided direct contact with the Brimlock
column due to the day-time presence of the regiment's tanks and other heavy
support.
Raid on Fort Eliza
The night before the battle, an
ork tribe of an estimated 3,000 warriors led by Warlord Biggunz attempted a night attack
on the 11th's final transit encampment: Fort Eliza. Though the fort's defenders
lacked the heavy support vehicles that had returned back to the outpost, they
were able to repel the attack and kill a majority of the attackers with the
loss of approximately 200 men. The ork casualties significantly included Biggunz himself, who was killed during a valkyrie rocket strike on an
artillery piece salvaged from the rok. The death of Biggunz
resulted in the dispersion of his force as tired orks
returned in small groups to the xenos-infected land
surrounding the crater.
 
Forces
11th Brimlock
By this time in the Ellinor
Crusade, the 11th Brimlock was considered a 'consolidated' regiment. Losses
over the course of twenty years of fighting had resulted in the gradual
amalgamation of the thousand Brimlock regiments that had began the crusade into
just over twenty units of regimental strength. Founded as a
mechanised infantry regiment consisting of armoured fist companies, by the time
of the Voor Pacification the regiment was a hodge-podge
of different units each of which in turn consisted of men from dozens of
regiments.
At the Battle of Highpoint, the
11th consisted of:
§
2 companies of mechanised infantry under the
command of Major Brooce
and Captain Deverril
§
6 companies of foot infanty
(Majors Roussell
& Stanhope; Captains Colquhoun,
Everson, Fergus & Gomery)
§
2 companies of horse dragoons under the command
of Captain Ledbetter
§
1 company of Leman Russ tanks and variants under
the command of Captain Drum
§
several pieces of self-propelled artillery under
the command of Major Rosa
§
1 platoon of sappers with construction sentinels
under the command of Lieutenant Mulberry
In total, Colonel Arbulaster had
approximately 1,000 men at his command.
Note that, due to atmospheric
conditions, the squadron of valkyries assigned to the
regiment by the navy were unable to take part in the battle.
The Stone Smashas
The Stone Smashas had roughly
5,000 warriors and several salvaged artillery pieces at the beginning of the
11th's campaign. Approximately 1,800 of these had been killed or had otherwise
failed to return after the raid on Fort Eliza. Furthermore, the surviving 1,200
of that attack, stunned and exhausted, had set up impromptu camps throughout
the surrounding fungus to rest. Only 2,000 were established within the defences
inside the crater. While news of the failed attack had filtered back to them,
they expected that the humans would also need a day of rest before proceeding.
None of them anticipated the speed of the Brimlock’s response. No ork, however,
could ever be considered unprepared for a fight and, as soon as the 11th
crested the edge of the crater, most simply formed ad hoc warbands
around the biggest orks nearby and instinctively
attacked.
The death of Biggunz
created a leadership vacuum at the top of the tribe. Typically, the most senior
nob, Randakka, would have swiftly taken charge, however due to
the confusion over the nature of Biggunz's end and
the dispersal of his army, news of his death had not reached Randakka by the time of the Brimlock attack. As a result
the Smashas' responses to the 11th's attack were localised, without any overall
strategic direction.
The Battle of Highpoint was a
classic clash, therefore, between outnumbered but disciplined Brimlock
guardsmen against a savage but disorganised foe.
Battlefield
The impact of the rok codenamed
'Brutal Fury' on the jungles of the Tswaing continent created a crater
approximately 1 kilometre across and igniting the jungle for several kilometres
around. Within that area, the alien spores swiftly asserted itself over the
devastated native flora and fauna so that, six months later, the area around
the crater was carpeted with orkoid fungal species.
The ground in particular was covered with small mushrooms sprouting from a thin
coating of algae. This proved no obstacle for the infantry, but the loose soil
slowed the tracks of leman russ
tanks, chimeras and salamanders. More significantly, the spores released by
these organisms when they were crushed were swept up in the air intakes for the
engines. While light, the spores were very tough and these and other debris
were a significant cause of the high number of breakdowns the 11th experienced
through the battle.
The crater itself was dominated
by several landmarks, the foremost being the ork dug pit in its centre. During
impact, the earth displaced by the rok fell back on top of it, burying it
underground. The primary enterprise of the Stone Smashas tribe was the
excavation of the rok. The centre of the crater was a giant pit, leading down
to where the rok had settled. The spoil taken from the excavation was deposited
in several piles around the pit. As each mound grew above a certain size it was
abandoned and a new pile was started. The Stone Smashas then built rudimentary
forts on the top of each to strengthen their defence of the crater. These
spoil-forts would become key objectives for Arbulaster and he named each as
part of his battleplan. The four fortified mounds
were Acorn, Chard, Drumhead and Endive. The closest to the crater, with
structures but without apparent fortifications, was labelled Bitterleaf.
While it is uncertain whether the
Stone Smashas ever understood the true nature of the rok as a space-going
craft, their control of the rok was vital to their dominance over the other
tribes around them. The rok was the only source open to the orks
of metal weapons and, through further digging, they were able to salvage
several of the smallest cannon from the war machines inside for use as as artillery pieces.
Preliminary manoeuvres
In the early hours of the day
following Biggunz’s raid on Fort Eliza, the Brimlocks began cutting their way through the last part of
the Tswaing jungle took the Brimlock column. By noon,
they had reached the fungal plain and began to cross. They encountered little orkish resistance. The orks there
were primarily survivors of the previous night's attack who had straggled back
into the fungus to rest and they were quickly overwhelmed by Ledbetter's cavalry
and Drum's tanks. Upon reaching the wide crater caused by the rok’s impact, the Brimlock
vanguard seized a portion of the ridge and held it against instinctive ork
assaults while the rest of the Brimlock column deployed.
Arbulaster's
battle plan revolved around capturing the spoil-forts. From these, his forces
would secure the crater and be able to annihilate any enemy forces remaining
between them. To take maximum advantage of the surprise, he planned to assault
three of the spoil-forts simultaneously. His primary assault was to be against Bitterleaf, the central heap, from which he could dominate
the crater. He selected three infantry companies and a detachment of tanks
under the decorated Major Roussell for the first
wave, and placed himself with that main force.
The main assault was preceded by
two preliminary attacks: in the first, an infantry company under Major Stanhope
assaulted the closer spoil-fort named Acorn which stood to Bitterleaf's
left; in the second, two mechanised infantry companies under Major Brooce were to attack Endive, standing to to Bitterleaf's right. These
smaller attacks were designed to seize the two smaller forts from which the
main assault could be supported and its flanks protected.
Capture of Acorn
Drum’s armoured company was able
to provide covering fire while Stanhope’s company scrabbled up the slope to
make the assault. Acorn, being the smallest of the spoil-forts, was lightly
defended and the guns of the tanks and the heavy weapon squads managed to scour
much of the top of the mound clear. Stanhope's company advanced unopposed until
they reached the crest of Acorn and were attacked by the orks
concealed on the reverse slope. Brimlock discipline was able to best the ragged
ork charge and, having repelled the greenskins,
Stanhope's company dug in to the top of Acorn. They were able to provide
supporting fire and observation throughout the rest of the battle.
Delays at Endive
While Arbulaster redeployed Drum’s
tanks to the main assault force aimed at Bitterleaf,
the two mechanised infantry companies under Major Brooce
were struggling. They had taken the long route around the outside of the crater
so as to strike Endive from the opposite side. Arbulaster's
intention was that the initial attack on Acorn would draw the pugnacious orks away from the further mounds, weakening their presence
on Endive. The mechanised companies would then be able to seize it, fortify it
and spur the orks into costly counter-attacks uphill,
bleeding them further.
As it resulted, the robust orkish spores and fungal fragments sucked into the chimera
engines caused a litany of mechanical breakdowns in the oft-repaired Brimlock
machines. Ultimately, by the time the attack on Endive went ahead, the battle
was so engaged around Bitterleaf that no ork
counter-attack ever came.
First Assault on Bitterleaf
The first assault on Bitterleaf began within half an hour of the fall of Acorn.
Drum's tanks were also suffering from mechanical difficulties and a third of
the robust lemans were clogged with debris and desperately being cleaned out by
their crews. The remainder of the armoured company lead the first assault,
driving abreast and flattening a wide path through the ramshackle xenos buildings as they went. On those few occasions that
tanks became wedged, the Stone Smashas emerged from the sides with heavy
hammers and picks to try and bash them open, but Roussell’s
infantry following close behind drove them off far enough for the vehicles’
battle cannons and close-quarter weaponry to be effective.
Appearing invulnerable, Drum's
company rolled towards the largest spoil-fort closest to the centre of the
crater. The Stone Smashas, however, were not completely defenceless in the face
of the Brimlock's armoured might. Mixed in amongst the leering xenos icon towers on Bitterleaf were
three mega-cannon salvaged from the rok, the elder brothers of the mobile
artillery piece used in the raid on Fort Eliza. Though the Stone Smashas still
fought with choppas and clubs, the eerie innate orkish aptitude for technology had emerged in some of their
kind and they had restored the mega-cannon to their basic function: making
things go boom.
The Stone Smashas had never fired
the mega-cannon in anger, only in individual idiocy. The mere sound of them had
convinced the feral tribes which existed outside the crater not to challenge
the Stone Smasha's supremacy. Now, however, they were
up against a more determined enemy, the mega-cannon were finally unleashed.
Their wild first volley, by fluke or skill, annihilated one of the armoured
company’s tanks and immobilised another.
Caught by surprise, Drum was
unwilling to sacrifice his remaining four operational tanks in an unsupported
rush and halted the assault. The tanks went into reverse, covering the retreat
of the main infantry force behind him from the ork warbands
threatening on either side. The armoured company's reverse was painfully slow.
As they crept back to the attack's start-line, two more tanks were disabled and
abandoned and another was destroyed. Whilst many of the disabled tanks could be
recovered after, the armoured company was eliminated as a fighting force for
the remainder of the battle.
It was a loss to Arbulaster, but
not a fatal one. He knew what every Guard commander knew was the correct the
course of action when faced with an unarmoured foe
holding a static position: call up the artillery.
Shell-storm on Bitterleaf
With all of Major Rosa’s
self-propelled and portable artillery pieces, Arbulaster shelled the top of Bitterleaf for a full hour. Major Rosa's disciplined fire
gradually obliterated first the mega-cannon and then every trace of life from
the summit of the spoil-fort. Arbulaster continued the barrage, burning through
the regiment's reserves, even as the light began to fade. Some of his officers
started to question why, given that Bitterleaf was
open for capture, the colonel was content to have his assault force sit on the
defensive.
The Stone Smashas had not been
idle, even with shells bursting around them the largest orks
had fought brief, brutal duels to determine new leaders. Once they had
established themselves, even though the approaching night brought with it the
chance for them to disengage and reorganise their forces, neither the new Stone
Smasha bosses nor their boyz
could endure the inactivity.
Stone Smasha
resurgence
With their blood high and with
new bosses at their head, the Stone Smashas reverted to their basest instinct:
to attack. The remaining warriors of the tribe had clustered in the cover
behind Bitterleaf and now emerged in two giant pincers
around the devastated spoil-fort. They poured straight towards their
tormentors: the Brimlock artillery beside Acorn.
Arbulaster deployed the bulk of
his remaining forces, four companies, to form line in front of the orks' target. He deployed three of them to hold the right
pincer, while Gomery's company was sent left to
support the defences on Acorn. Knowing that this was where the battle would be
lost or won, Arbulaster placed himself in the front line, at the hinge between Gomery's company and Acorn, so as to ensure the flank held.
The left pincer was cut down as
the orks struggled up the slope of Acorn for the
second time that day. On the right, the orks threw
themselves at the solid Brimlock line, but their charge was in turn outflanked
by an attack from Major Brooce’s companies who had
quietly taken control of Endive.
The Stone Smasha's
assaults collapsed. A few of them, firing captured Voorjer
rifles, scored hits, most notably against the regimental commissar accompanying
Arbulaster, but the main body of the pincers never
even got close to the Brimlock line. For all their
ferocity, the orks simply no longer had the numbers
to carry them into close combat where they might massacre their enemies hand to
hand. Within thirty minutes of their appearance from the shadow of Bitterleaf, half the ork warriors had fallen and the
remainder were either fleeing or being surrounded and destroyed.
In the fading light, the Brimlock
line advanced after the remnants of the Stone Smashas, finally taking Bitterleaf and raising their flag over the ork rok.
Aftermath and Analysis
The day before the battle, the
Stone Smashas were the undisputed masters of the savage ork tribes of Tswaing.
Twenty four hours later, they had been annihilated as a military force and the
rok crater at the heart of the ork realm was in Brimlock hands. Ork casualties
were impossible to calculate with certainty, but it is estimated that including
the casualties in the night-raid on Fort Eliza possibly as much as 70% of the
tribe was dead. The remainder had fled, either from the crater or earlier in
the day from the fungal plain around it. The ork survivors scattered, some
falling foul of the savage ork tribes around the crater eager for revenge
against their former overlords, but many were able to enlist with these other
tribes instead. This peculiarly orkoid absence of
malice or resentment on both sides prevented a further weakening of the overall
ork strength on Tswaing. In
fact, the experience of some of the former Stone Smashas against the Brimlock
guardsmen would prove invaluable to the tribes in their next confrontation with
the foe. Certainly, the annihilation of the Stone Smashas convinced the other
tribes of the strength of their adversary, leading them to put aside their
previous squabbling and allowing the elevation of the warlord known as Choppa.
Despite the hard fought nature of
the battle, the casualties for the 11th Brimlock were disproportionately light.
The vast majority of the Stone Smasha warriors were
equipped with clubs, cudgels and blades and the orks
were never able to effectively bring their superior close quarter strength to
bear. The 11th Brimlock's most serious loss was the destruction of the tanks of
the armoured company. All in all, the Brimlocks had
suffered approximately 200 dead and wounded during the night raid on Fort Eliza
and the same during the Battle for Highpoint, leaving the regiment with a strength of 800, including all their artillery pieces and
many of their chimeras. The regiment encamped in the crater the night after the
battle, burning the bodies of the ork dead, and commenced work the next day to
demolish the crashed rok.
In the battle, Colonel Arbulaster
demonstrated a near-textbook example of aggressive 'bite and hold' tactics
against opponents with greater numbers, that were
individually powerful yet strategically naive. Arbulaster used the innate orkish preference to attack and unwillingness to retreat,
often their greatest strength against inexperienced opponents, against them. Initially
by the capture of Acorn and then in the artillery barrage of Bitterleaf, he goaded the orks
into attacking up slopes against positions his troopers had had time to prepare.
Arbulaster also enjoyed good luck
in the death of the Stone Smasha Warlord Biggunz at Fort Eliza. Though he could not have known of
the death (indeed the orks in the crater were never
certain either), he fully exploited the disarray of the ork forces in the
aftermath of the raid by using the superior organisation and discipline of his
veteran regiment to move against their objective a scant few hours after the Brimlocks themselves had been assaulted. Perhaps more than
a thousand orks, still reeling from being repulsed at
Eliza, were scattered on the fungal plain by the Brimlock column and played no part
in the battle. Had Arbulaster waited even a day to reorganise his forces, the
Stone Smasha orks would
have reformed, chosen new leadership and been a far more formidable opponent.
While Arbulaster had demonstrated
great understanding of ork battlefield tactics, the events after the battle
showed a fundamental lack of understanding of his enemy. Having captured their
strategic objective, virtually annihilating its defenders in the process,
Arbulaster concluded that the campaign was over. Some have commented that his
thinking was most likely skewed by the regiment's prior battles during the
crusade, which had been against a xenos empire known
as the Karthadasim. The Karthasdasim
focused their strategy around their capital cities, pulled in all forces to defend
them, and capitulated once they were lost. Even if Arbulaster had known of the
large number of orks remaining in the formerly
subjugated tribes beyond the crater, he may have discounted them, believing
that with the rok in his hands, their morale would be broken and that the
threat they represented was negligible.
Others have speculated that
Arbulaster was driven by personal reasons to close the campaign upon the
capture of the rok, often attributing it to personal greed in desiring to seize
good land on the populated continents of Voor; still more cite obscure
fragmentary references that there was a secret second phase to the Voor Pacification
operation that was never disclosed to the governor.
Whatever the reason, Arbulaster's subsequent actions squandered the momentum of
his crushing victory at the Battle of Highpoint and handed the initiative of
the Voor campaign back to the orks.
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